Flavor and Descriptive Text Update


I  typically post longer updates here and try to limit the shorter ones to my Blueksy account; I know that might seem like a strange idea, but it's just the way I organize things.

Anyway! The main purpose of this update is to state that I have currently written fifteen pages ' worth of descriptive and flavor text --that is, the text that you'll be able to read when you interact with things in houses and some other maps. Generally-speaking, shops will not have flavor text,  as I don't think it's necessary to describe the things on the shelf displays. 

That being said: fifteen pages of flavor and descriptive text covers the starting area, first town, a few things in Azelie's Orchard and almost half of the second town. That leaves seven more relatively large areas to write worldbuilding lore for Omnia's introduction. I'm not going to drop a word count here, not until all of the flavor and descriptive text has been finished.

After I'm finished with that part, I'm going to go back and implement the main hook for the first part of the plot-- which will include a decent number of cutscenes. (I forgot to finish editing the tiles for two - three cutscene maps that I -do- need for Omnia's introduction. I will be doing that while I'm working today, in three minutes. I cannot write while I'm working, but I can at least work on editing tilesets and making what I forgot I had intended to make quite a while back.

After that comes general NPC dialogue (which, as I've said before, means each NPC will have at least four different things to say and it will change depending on certain things that happen during the game.

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